Bounded Space

Talks

September 2011,  ‘Bringing the Imaginary Back into Play’.(invited panel participant for the Ludic Interfaces research group panel) presented at ISEA2011, Istanbul, 14th-21st September 2011.

September, 2011, ‘Locating the Local/Mapping the Network’. presented at ISEA2011, Istanbul, 14th-21st September 2011.

April 2011 ‘(Re-)Positioning the Gameworld: Perceptions of Space in 3D Gameworlds. conference paper delivered at the Philosophy of Computer Games 2011 conference.

March 2011 ‘Videogame Spaces and Mimetic Interfaces’. Invited seminar delivered at the University of Glamorgan Games Lab.

October 2010  ‘Player as Parent, Character as Child: Understanding Avatarial Relationships in Videogames’, conference paper presented at Mindtrek 2010 ,Tampere, Finland.

September 2010 ‘Datalogging the Landscape’, conference paper presented at ISEA2010, Germany.

May 2010 ‘Routes through Gamespace’ paper presented at the Ludotopia Conference, ITU Copenhagen.

September 2009 ‘Teleporters, Tunnels & Time: Understanding Warp Devices in Videogames’, conference paper presented at DiGRA2009, Brunel University, London, UK.

August 2009 ‘Play, Skip & Jump: Warps in Videogames’ conference paper presented at ISEA2009, Belfast, UK.

November 2008 ‘Moving Through Space: The Paths of the Videogame’ conference paper presented at the Sixth International Game Design and Technology Workshop and Conference, Liverpool, UK.

July 2008 ‘Folded Space: How Computer Games Rework Our Ideas of the Maze’, conference paper presented at ISEA2008, Singapore.