Bounded Space
paths, journeys, spaces, places, play, games, exploration
Conferences & Publications

2010

  • ‘Datalogging the Landscape’, forthcoming: ISEA2010, Germany, 20th – 29th August 2010
  • ‘Routes through Gamespace: Maze Paths and Tracks in Videogames’, paper presented at the Ludotopia Workshop, ITU, Copenhagen, 27th-29th May 2010.

2009

  • ‘Play, Skip & Jump: Warps in Videogames’, ISEA2009, Belfast, UK, 26th – 31st August 2009

2008

  • ‘Moving Through Space: The Paths of the Videogame’, GDTW2008, Liverpool, UK, November 2008
  • ‘Folded Space: How the Computer Game Reworks Our Idea of the Maze’, ISEA2008, Singapore, July 2008

2007

  • ‘Playing Without Gaming’, Brunel PostGraduate Digital Games Conference, September 2007, UK