2010
- ‘Datalogging the Landscape’, forthcoming: ISEA2010, Germany, 20th – 29th August 2010
- ‘Routes through Gamespace: Maze Paths and Tracks in Videogames’, paper presented at the Ludotopia Workshop, ITU, Copenhagen, 27th-29th May 2010.
2009
- ‘Teleporters, Tunnels & Time: Understanding Warp Devices in Videogames‘, DiGRA2009, Brunel University, UK, 1st-4th September 2009
- ‘Play, Skip & Jump: Warps in Videogames’, ISEA2009, Belfast, UK, 26th – 31st August 2009
- ‘The Avatar and the Player: Understanding the Relationship Beyond the Screen‘, VS-GAMES09, Coventry, UK, March 2009
2008
- ‘Moving Through Space: The Paths of the Videogame’, GDTW2008, Liverpool, UK, November 2008
- ‘Grand Theft Algorithm: Purposeful Play, Appropriated Play and Aberrant Players‘, Mindtrek2008, Finland, October 2008
- ‘Folded Space: How the Computer Game Reworks Our Idea of the Maze’, ISEA2008, Singapore, July 2008
2007
- ‘Playing in a Virtual World: Exploration and Aspects of Play‘, ICAT2007, Denmark, November 2007
- ‘Playing Without Gaming’, Brunel PostGraduate Digital Games Conference, September 2007, UK