Bounded Space

Publications

Books

Gazzard, A. (Forthcoming 2012/13) Mazes and Labyrinths in Videogames (working title). McFarland & Co.

 

Book Chapters

Gazzard, A. (2011) Re-coding the Algorithm: Purposeful and Appropriated Play. in Artur Lugmayr et al (eds.) Media in the Ubiquitous Era: Ambient, Social, and Gaming Media. IGI Global. Forthcoming Autumn 2011 (in print).

Journal Articles

Gazzard, A. (2011) Location, Location, Location: Collecting Space and Place in Mobile Media. Convergence: The International Journal of Research into New Media Technologies. Forthcoming November 2011.

Gazzard A. (2011) Unlocking the Gameworld: The Rewards of Space and Time in Videogames, Game Studies, Vol 11. 1. (available online: http://gamestudies.org/1101/)

Gazzard, A. (2010) ‘Changing Places: Warping between Perspectives’, Journal of Gaming and Virtual Worlds, Vol 2. 3.

Peer-Reviewed Conference Publications

Gazzard, A. (2011) Bringing the Imaginary Back into Play. ISEA2011, Istanbul, 14th-21st September 2011.

Gazzard, A. (2011) Locating the Local/Mapping the Network. ISEA2011, Istanbul, 14th-21st September 2011.

Gazzard, A. (2011) (Re-)Positioning the senses: Perception of Space in 3D Gameworlds. Philosophy of Computer Games Conference 2011, Athens,  April 6-9, 2011.

Gazzard A. (2010) ‘Player as Parent, Character as Child: Understanding Avatarial Relationships in Videogames’, in Proceedings of Mindtrek: Proceedings of the 14th international conference on Entertainment and media in the ubiquitous era,Tampere, Finland, 6th-8th October 2010.

Gazzard A. (2010) ‘Datalogging the Landscape’, in Proceedings of ISEA2010, Berlin: Revolver Publishing. Germany, 20th – 29th August 2010

Gazzard, A. (2009). Paths, Players, Places: Towards an Understanding of Mazes and Spaces in Videogames. PhD Dissertation. University of Hertfordshire, UK. Available online at: https://uhra.herts.ac.uk/dspace/handle/2299/4804

Gazzard A. (2009) ‘Teleporters, Tunnels & Time: Understanding Warp Devices in Videogames’, in Proceedings of DiGRA2009, Brunel University, UK, September 2009. Available online at: www.digra.org/dl/db/09287.21051.pdf

Gazzard A. (2009) ‘Play, Skip & Jump: Warps in Videogames’, paper presented at ISEA2009, Belfast, UK, August 2009.

Gazzard, A. (2009) ‘The Avatar and the Player: Understanding the Relationship Beyond the Screen’, in Proceedings of VS-GAMES09, Coventry, UK, March 2009. Available at: http://www.computer.org/portal/web/csdl/doi/10.1109/VS-GAMES.2009.11

Gazzard, A. (2008) ‘Grand Theft Algorithm: Purposeful Play, Appropriated Play and Aberrant Players’, in Proceedings of Mindtrek: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Finland, October 2008. Available online at: http://portal.acm.org/citation.cfm?id=1457199.1457201

Gazzard, A. (2008) ‘Moving Through Space: The Paths of the Videogame’ in Proceedings of the Sixth International Game Design and Technology Workshop and Conference, Liverpool, UK, November 2008

Gazzard, A. and Peacock. A. (2008) ‘Folded Space: How Computer Games Rework Our Ideas of the Maze’, in Proceedings of ISEA2008, ISEA2008 Pte Publishing.  Singapore, 2008.

Gazzard, A. (2007). ‘Playing in a Virtual World: Exploration and Aspects of Play’, in Proceedings of 17th International Conference on Artificial Reality and Telexistence, pp.288-289. Available online at: http://www.computer.org/portal/web/csdl/doi?doc=doi/10.1109/ICAT.2007.27